Blog posts tagged "freeware" – Posts 1..5 of 10 posts found:

It's Flot

This year, I participated in the $104 Adventure Game Challenge to create a graphical adventure game from scratch in 14 days. The theme of the jam was "A Delusion", meaning that the protagonist must be operating on a false belief, although the player must know that that belief is false. In my case, I opted to go for the story of a flat-earther teen who decides to build a rocket in his backyard to prove that the earth is flat. This is based loosely on the real life story of "Mad Mike" Hughes who perished in February this year.
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Spy Quest 2 - Operation: BOGROLL

A new year, a new Adventure Jam. Adventure Jam 2020 ran from 21 April to 5 May, during which the participants have to make an adventure game from scratch in 14 days. It was announced with very short notice, so there was almost no time to come up with a concept or do some design and planning ahead of the actual creation of the game. Unlike other years, this year there was a suggested (not mandatory) theme. Although the immediate themes didn't inspire me, they were all related to the pandemic that's going on, so I decided I would poke fun at that, specifically at the hoarding of toilet paper in my entry "Spy Quest 2 - Operation: BOGROLL".
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Escape from DIMANSION

Despite being short on time, I really wanted to participate in the Adventure Jam again, just like last year. In 2019, this ran from 8 to 22 June and once again the challenge was to make an adventure game basically from scratch in 14 days. This year, my entry "Escape from DIMANSION" should have a LucasArts vibe to it, at least from the interface and from having it impossible for the player to die or experience a dead-man-walking situation where they are unable to finish the game.
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Spy Quest 1 - Mission: SPECTRUM

Even though I'm a big adventure game lover, I hadn't known of AdvJam before. The jam is about creating an adventure game in a mere 14 days. This year, it ran from 4 to 18 May and I learned about it in time and was able to create an entry for it. "Spy Quest 1 - Mission: SPECTRUM" is my tribute to the older text parser adventure games as made in the 1980s by Sierra. Not actual Sierra AGI, but with the same kind of blocky low-res style of artwork in all the 16 glorious EGA colours. Party like it's 1988!
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