Cosmo Chicken

Screen shot

In mid 1995, after years of programming in Basic, I decided to try something new. I switched to Borland's Turbo Pascal, version 7.0. Since I didn't want to write the standard boring beginners' stuff, I thought I'd do something more interesting with the power Pascal offered me. I learnt how to program for VGA and how to access sound cards. That was poured into Cosmo Chicken. The game itself is based on the Astro Chicken subgame found in Sierra's Space Quest 3.