Blog posts tagged "software" – Posts 6..10 of 17 posts found:

Escape from DIMANSION

Despite being short on time, I really wanted to participate in the Adventure Jam again, just like last year. In 2019, this ran from 8 to 22 June and once again the challenge was to make an adventure game basically from scratch in 14 days. This year, my entry "Escape from DIMANSION" should have a LucasArts vibe to it, at least from the interface and from having it impossible for the player to die or experience a dead-man-walking situation where they are unable to finish the game.
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Spy Quest 1 - Mission: SPECTRUM

Even though I'm a big adventure game lover, I hadn't known of AdvJam before. The jam is about creating an adventure game in a mere 14 days. This year, it ran from 4 to 18 May and I learned about it in time and was able to create an entry for it. "Spy Quest 1 - Mission: SPECTRUM" is my tribute to the older text parser adventure games as made in the 1980s by Sierra. Not actual Sierra AGI, but with the same kind of blocky low-res style of artwork in all the 16 glorious EGA colours. Party like it's 1988!
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HTTP Public Key Pinning

HTTPS sites are encrypted with a public/private key pair, being vouched for in a certificate by having that certificate signed by a trusted CA. However, it might be possible that somebody generates a certificate for your domain and has it signed by a fraudulent or compromised CA. Protection against this is provided by use of HKPK. But what keys should be "pinned" and why? I've found information about this online to be lacking, so I did some research and here's the results.
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Point and Click Adventures reborn on Kickstarter

The 1980s and first half of the 1990s were probably the golden age of the adventure game. Heavyweights Sierra and LucasArts created many inventory-based graphic adventures such as King's Quest, Space Quest, Monkey Island and Day of the Tentacle, to name but a few. As the 21st century approached, interest in these games waned while production costs skyrocketed. Sierra eventually closed down entirely (though there are signs of it starting back up again, it remains to be seen in what form that might be) and LucasArts focused on their Star Wars franchise.
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