Latest blog posts

Jumber Was Here!

Five years ago, I met and befriended a young man from the eastern European country of Georgia. He had come to the Netherlands seeking asylum. This was because he is bisexual, which is just not accepted there and he was in fear of his life. The authorities looked at a piece of paper that says that it is safe for LGBT people in Georgia, and told him that he would be sent back. I helped him evade deportation and he tried again in another country. That, I have written about at the time. Unfortunately, they too looked at that same piece of paper and sent him back. He was deported to Georgia.
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Showing Off My Pixel Art

I'm hoping to practice and improve my pixel art skills. To that end, I'm aiming to do at least one of the Pixel Dailies a week (assuming there is a theme that inspires me) and archiving them on my site. I'm not a graphic artist by any stretch of the imagination, and quality may vary wildly. Consider these experiments and exercises.
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Review: SpaceVenture (backer release)

In 2012, the designers of the Space Quest series of adventure games, Mark Crowe and Scott Murphy a.k.a. the Two Guys from Andromeda, ran a Kickstarter campaign for creating a new game in the Space Quest vein. The campaign was narrowly funded. And now, a decade later, in September of 2022, SpaceVenture was released to backers.
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A baker's dozen AdvJam2022 entries you should try

Adventure Jam 2022 took place in June and had moved on to its new home on itch.io. Due to a lack of inspiration and mental energy, I was unable to participate myself this year, but I've thoroughly enjoyed playing all the entries that I could... close to a hundred of them. My own preference is very much in the classical point and click style, with a few excursions, and you'll find that reflected in my picks of course (I'm not claiming objectivity here). Here's this year's cream of the adventure crop, in alphabetical order:
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Porting Blood Nova to DOS

In January and February of 2022, I ran a Kickstarter campaign for a new retro style point and click adventure game Blood Nova. As one of my responsibilities is to create the macOS and Linux builds, I thought that, just for fun, I'd look into creating a build for MS-DOS too. Having worked on it as a side-project for a few weeks now, I'm confident that such a port is possible. This post is intended to explain a little about the process and the challenges involved.
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