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Techniques
This page contains source code demonstrating techniques often used in game programming.
Raycasting example
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A example program to demonstrate the process of ray-casting.
To download the Pascal source code (5k), click here. |
Simple sprite routines
Sample source code on using sprites. This is a small demonstration which makes two sprites bounce around the screen.
To download the Pascal source code (2k), click here.
To download the DJGPP/C(++) source code (2k), click here.
Tiled backgrounds
Sample code to scroll a tiled background across the screen.
To download the Pascal source code (2k), click here.
To download the DJGPP/C(++) source code (2k), click here.
Voxel landscapes
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Source code to display voxel landscapes as used in Comanche: Maximum Overkill .
To download the Pascal source code (72k), click here. |