Blog posts dated 2020 – 4 posts found:

2020-10-03: It's Flot

Posted at 2020-10-03 12:52:15 by SHD

This year, I participated in the $104 Adventure Game Challenge to create a graphical adventure game from scratch in 14 days. The theme of the jam was "A Delusion", meaning that the protagonist must be operating on a false belief, although the player must know that that belief is false. In my case, I opted to go for the story of a flat-earther teen who decides to build a rocket in his backyard to prove that the earth is flat. This is based loosely on the real life story of "Mad Mike" Hughes who perished in February this year.

2020-06-02: Windows 10 screen flickering every few seconds? Check for hacking attempts!

Posted at 2020-06-02 19:01:23 by SHD

After updating to the Windows 10 Version 1903, I noticed that my monitors started flickered every few seconds. I've seen it happen every 38 seconds, every 17 seconds or every 15 seconds, but always regular as clockwork and annoying as heck. Rolling back to Windows 10 Version 1809 eliminated the flickering, but that is obviously not a sustainable solution. So what causes this flickering? Is it a Windows 10 bug? Yes. And no.

2020-05-19: A baker's dozen AdvJam2020 entries you should try

Posted at 2020-05-19 05:04:54 by SHD

Adventure Jam 2020 has ended, and I've managed to play all playable games. I've tremendously enjoyed playing all the entries and have voted and left feedback and/or comments on every single one. There's been some great entries again and I think everybody can be proud of what they've done. Some of the games are very short and can be completed in 2 minutes, others are astonishingly huge and sprawling full-length games that could take hours to puzzle your way to the end without a walkthrough. Here, shamelessly catering to my own tastes in adventure gaming, are my own favourites, in alphabetical order:

2020-05-06: Spy Quest 2 - Operation: BOGROLL

Posted at 2020-05-06 23:58:23 by SHD

A new year, a new Adventure Jam. Adventure Jam 2020 ran from 21 April to 5 May, during which the participants have to made an adventure game from scratch in 14 days. It was announced with very short notice, so there was almost no time to come up with a concept or do some design and planning ahead of the actual creation of the game. Unlike other years, this year there was a suggested (not mandatory) theme. Although the immediate themes didn't inspire me, they were all related to the pandemic that's going on, so I decided I would poke fun at that, specifically at the hoarding of toilet paper in my entry "Spy Quest 2 - Operation: BOGROLL".