Blog posts tagged "midi" – 3 posts found:

Porting Blood Nova to DOS

In January and February of 2022, I ran a Kickstarter campaign for a new retro style point and click adventure game Blood Nova. As one of my responsibilities is to create the macOS and Linux builds, I thought that, just for fun, I'd look into creating a build for MS-DOS too. Having worked on it as a side-project for a few weeks now, I'm confident that such a port is possible. This post is intended to explain a little about the process and the challenges involved.
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MIDI Selector tool updated

And then Windows 10 Creators Update came out. Along with all kinds of improvements came the reset of all customisation to default settings (ugh!). This included resetting the MIDI output to Microsoft's default and underwhelming "Microsoft GS Wavetable Synth". I found my MIDI Selector tool was no longer completely effective on Windows 10 x64 and had a minor bug as well as some slight inefficiencies. Fixed version 1.0.1 has been posted on the tools page.
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MIDI Selector tool created

Windows Vista and later no longer include the MIDI mapper that was used in earlier Windows versions to route MIDI output to the preferred device. Vista did away with this, supporting only the rather underwhelming "Microsoft GS Wavetable Synth". While this is adequate for most users, it simply won't do if you have a proper MIDI synth for retro gaming or for playing MIDI files through Media Player. There exist several tools on the net that can change the default MIDI output device, but it appears there are differences in registry keys used between Windows Vista and Windows 7. The tool for one simply won't work on the other, so unless you knew which one to use, you'd still be stuck with Microsoft's softsynth.
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